Foundation Seldon
Gespenster Kompanie
322
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Posted - 2013.12.25 03:36:00 -
[1] - Quote
I'm actually going to have to disagree with the findings in this post from an LAV perspective. Over the last couple days I've had the opportunity to squad up with X-eon from Molon Labe and we've been testing a lot of things when it comes to the effectiveness of different turrets in different situations.
Regarding Gunner Vulnerability : This is something that you really have to plan around from the beginning, you're going to need to stop the LAV in order to give the gunner an opportunity to fire the turret and doing so is going to leave said gunner inherently vulnerable during the duration. You look closely at your health, you run a Heavy Suit to soak up as much damage as possible, and you switch to the passenger seat in situations where you've taken concentrated enemy fire and need to get out of dodge. Communication with the driver in these situations is vital and will increase your survivability.
The Missile Turret : Without question the go to choice for Dropships, not sure why anyone would use anything else in that environment. On paper there's really no doubt that the Missile turret brings a combination Installation / Vehicle / Infantry killing that's hard to match. In practice though I find the turret far less effective than the Blaster and Railgun when, as you mentioned, the gun isn't fired from above. It's harder in an LAV at least to find situations where you can act on this advantage effectively and shooting at an opponent that's parallel to your current position is a much more difficult affair in this vehicle than when using any other turret type, naturally in these situations its harder to make use of its significant splash damage as well. Combine this with a smaller clip and a slower rate of fire and it was more difficult in my experience to make use of the turret in an effective way when up against other infantry.
The Blaster Turret : Most certainly NOT useless in a LAV ... though maybe the weakest turret type when significant skills haven't been applied. X-eon has level 3 proficiency to increase the tracking speed and when we run a squad together we're using the 20GJ Ion Cannons setup on a Methana frame. I can't speak for its effectiveness when skills haven't been applied to increase the tracking speed but with the setup X-eon had I was easily breaching 12-16 kills a match in the thing. Honestly unless I was being hit with concentrated fire from multiple directions I was beating out the infantry that had noticed me and had begun shooting back, the thing does a really significant amount of damage and is extremely easy to use. I never really felt like I was limited by the range in any way because in an LAV you're able to get in, do damage, and get out so effectively. In practice if not on paper, the turret is able to do its job in ground vehicles. It's interesting that you mention it's fitting cost though because I find the fact that it has the lowest CPU to fit to any turret makes them an extremely easy thing to fit in both Shield and Armor vehicles, I guess it depends on whether or not you're strapped for more PG or CPU for your vehicle though.
Rail Turret : Admittedly my personally favorite and one I have plans to skill into further due to its range and power. Hilariously effective against low flying Dropships, great at point defense, and grants the LAV a tactical sniper type turret that can take out groups of people very quickly when applied from range. I was running ADV Tier turrets and with them I could take out an installation in 2 clips. It's a turret thats much more easily utilized in an LAV because looking at an opponent parallel to your position gives you a bigger hitbox than when you're looking from above.
I'd encourage you to join our chat channel though, LAV RESEARCH, to really get a handle on LAVs with each turret type. I certainly was surprised when I found the Missile turret to be as unwieldy as it was (though maybe that's just me) and the Blaster and Rail turrets so surprisingly effective against infantry. Join us and we'll run over some raspberries together.
:D
1.7 LAVs - Thoughts and Discussion
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Foundation Seldon
Gespenster Kompanie
323
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Posted - 2013.12.25 21:16:00 -
[2] - Quote
Texs Red wrote: I agree and here is what I think needs to be done: Small blaster - Open up the shooting reticule so it is more of a cone area of effect like the HMG rather than the pinpoint accurate weapon it is now. Small Missile - Reduce direct and splash damage by 100, it will do everything modestly well then but excel at nothing in particular. Small Railgun - Increase damage by 100. It will still be almost worthless vs infantry but will be very effective vs AV. Also - Get rid of the heat build up on hybrid turrets, there is no need for it now that there is finite ammo.
This notion that the Small Railgun is "worthless vs infantry" is really outdated. The thing is extremely effective against infantry in its current incarnation.
Beld Errmon wrote: Your looking at this from a different perspective (LAVs) to my dropship perspective so I can't really disagree with that you say, but I am surprised that you consider taking out a turret with 2 clips of railgun ammo to be effective, considering a well skilled small missile turret can do it with 8 or 9 missiles in much less time.
More a bullet point of what its capable of rather than something I'm really "showing off". I realize that the missile turret is better at taking out installations.
1.7 LAVs - Thoughts and Discussion
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